At four mana, and being something of an engine, rather than an impending clock of doom like many other walkers, Quint should survive for longer on the field to make us plenty of 3/2 Spirit tokens
Counters remain on Me as it moves to any zone other than a players hand or library
Each one has its own restrictions, but the sheer power level of these cards is impossible to overstate
Anytime a land comes into play under your control, you get to draw a card and gain a life, giving you card advantage and sustain all in one
Rise of the Eldrazi The mana cost on Rise of the Eldrazi is no joke, but if you're ever going to cast a 12-mana spell, this is what it needs to look like
Most of the time, we finish the game by attacking with a 30+ power, trampling Craterhoof along with whatever Elves we have that happen to be untapped